Media Key Terms
Image and Definitions
Editing
Key Terms:
Ø Continuity
Ø Continuity editing
1. 180 degree rule
2. Match on action
Editing:
Ø Part of post production
Continuity:
Ø It makes sure things are continuous
Ø Creates a sense of reality and time moving forward
Ø Does not draw attention to the editing process but allows the audience to concentrate on the narrative.
Ø Filming rules and techniques are applied to ensure this smooth continuity
Techniques/ rules of continuity:
Ø 180-degree rule: it orientates the viewer, establishes placement of characters. Breaking this rule, places the character in a different place.
Ø Match on action: multiple cuts to show one continuous action, creates flow when watching a scene, the cuts match together so that the audience know it is one action.
Ø Shot reverse shot: back and forth between 2 shots to show a connection, often used during conversations. Form of eye-line matching.
Ø Eye-line match: a following shot that follows what the character is looking at, makes cuts smoother, the audience expects the cut to happen and is eager to see what happens next/character see. E.g. a persons phone rings, she turns and looks in the direction of it. Cuts to phone ringing.
Ø Crosscutting: alternating 2 or more scenes that often happen simultaneously, but in different locations. As they cross, pace gradually gets faster and fast and tension builds, often the parallel scenes will intersect and reach a climax.
Ø Parallel editing
Ø Insert shot: is a shot part of a scene as filmed from a different angle and/or focal length from the master shot (original/establishing shot).
Ø Cutaway: a video scene that cuts away to relevant images or footage. It is used to have a variety of visuals. Often used to show the audience vital information.
Errors of continuity:
Ø Shots/angles
Ø Costume/props
Ø Lighting etc.
Pace:
Ø Slow: calm, still/little number of shots. Makes audience calm or bored, so to pay attention to detail or emotion.
Ø Medium: normal and comfortable. Average number of shots, should show realism.
Ø Fast: intense, exciting, thrilling.
Types of time:
Ø Story time
Ø Discourse time
Ø Summary: discourse shorter than a story
Ø Ellipsis: establishing discourse time rather than story
Ø Scene: story and discourse time are equal – to show realism
Ø Stretch-discourse is longer than story
Ø Flashback – character has a flash back causes non linear narrative as you are changing order of time
Ø Flash-forward: when the audience is shown the future scenes-causes non linear narrative
Time Allocation:
Ø Who has most time on screen?
Ø Who has the little time on screen?
Ø Link to narrative
Ø Importance of character
Transitions:
Ø Straight cutting: to show realism
Ø Graphic match: to show relationship, when 2 shots match graphically
Ø Overlap/dissolve: makes a softer transition, to show ellipses or time passing.
Ø Wipe: shows a new day or new scene/location
Ø Fade in/fade out: used to communicate ending or beginning
Ø Flash: to show flashbacks or flash forwards
Special Effects:
Ø B&w: often used to show memory or time period
Ø Contrast: to altar the lightening
Ø Color: to add a color filter to show a specific mood
Ø Animation: titles of shows or cartoons
Ø CGI: computer generated images
Ø Fast forward/slow motion: speeding up or slowing down
Ø Ghost trails: see multiple actions
Ø Blur: to show clarity/fuzzy memory/flashback
Montage Editing:
Ø A series of clips that are not in order, not continuous or relate to each other.
Edit Analysis: Hunger Games Tracker Jacker scene
This scene of the Hunger games, we are shown Katniss cutting the nest of the Tracker Jacker in order for it to land on her opponents, and is also stung her self several times.
Media Key Terms
Image and Definitions
Editing
Key Terms:
Ø Continuity
Ø Continuity editing
1. 180 degree rule
2. Match on action
Editing:
Ø Part of post production
Continuity:
Ø It makes sure things are continuous
Ø Creates a sense of reality and time moving forward
Ø Does not draw attention to the editing process but allows the audience to concentrate on the narrative.
Ø Filming rules and techniques are applied to ensure this smooth continuity
Techniques/ rules of continuity:
Ø 180-degree rule: it orientates the viewer, establishes placement of characters. Breaking this rule, places the character in a different place.
Ø Match on action: multiple cuts to show one continuous action, creates flow when watching a scene, the cuts match together so that the audience know it is one action.
Ø Shot reverse shot: back and forth between 2 shots to show a connection, often used during conversations. Form of eye-line matching.
Ø Eye-line match: a following shot that follows what the character is looking at, makes cuts smoother, the audience expects the cut to happen and is eager to see what happens next/character see. E.g. a persons phone rings, she turns and looks in the direction of it. Cuts to phone ringing.
Ø Crosscutting: alternating 2 or more scenes that often happen simultaneously, but in different locations. As they cross, pace gradually gets faster and fast and tension builds, often the parallel scenes will intersect and reach a climax.
Ø Parallel editing
Ø Insert shot: is a shot part of a scene as filmed from a different angle and/or focal length from the master shot (original/establishing shot).
Ø Cutaway: a video scene that cuts away to relevant images or footage. It is used to have a variety of visuals. Often used to show the audience vital information.
Errors of continuity:
Ø Shots/angles
Ø Costume/props
Ø Lighting etc.
Pace:
Ø Slow: calm, still/little number of shots. Makes audience calm or bored, so to pay attention to detail or emotion.
Ø Medium: normal and comfortable. Average number of shots, should show realism.
Ø Fast: intense, exciting, thrilling.
Types of time:
Ø Story time
Ø Discourse time
Ø Summary: discourse shorter than a story
Ø Ellipsis: establishing discourse time rather than story
Ø Scene: story and discourse time are equal – to show realism
Ø Stretch-discourse is longer than story
Ø Flashback – character has a flash back causes non linear narrative as you are changing order of time
Ø Flash-forward: when the audience is shown the future scenes-causes non linear narrative
Time Allocation:
Ø Who has most time on screen?
Ø Who has the little time on screen?
Ø Link to narrative
Ø Importance of character
Transitions:
Ø Straight cutting: to show realism
Ø Graphic match: to show relationship, when 2 shots match graphically
Ø Overlap/dissolve: makes a softer transition, to show ellipses or time passing.
Ø Wipe: shows a new day or new scene/location
Ø Fade in/fade out: used to communicate ending or beginning
Ø Flash: to show flashbacks or flash forwards
Special Effects:
Ø B&w: often used to show memory or time period
Ø Contrast: to altar the lightening
Ø Color: to add a color filter to show a specific mood
Ø Animation: titles of shows or cartoons
Ø CGI: computer generated images
Ø Fast forward/slow motion: speeding up or slowing down
Ø Ghost trails: see multiple actions
Ø Blur: to show clarity/fuzzy memory/flashback
Montage Editing:
Ø A series of clips that are not in order, no continuous or relate to each other.
Edit Analysis: Hunger Games Tracker Jacker scene
This scene of the Hunger games, we are shown Katniss cutting the nest of the Tracker Jacker in order for it to land on her opponents, and is also stung her self several times.
While she is shown cutting the branch, the pace of the clip is presented as slow. This allows the audience to pay attention to the detail of the buzzing wasps surrounding Katniss. Tension is slowly built up with cutaways as her force of cutting the branch fastens leading her to begin getting stung. This causes the audience to see Katniss’s emotions of pain and struggle, as she gets stung. The audience is able to almost feel her pain through slow pace of the clip and build up of tension surrounding it.